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	<title>27Bobs</title>
	<link>http://blog.27bobs.com</link>
	<description>Bobby, Bobby, Bobby baby, Bobby bubi</description>
	<lastBuildDate>Sat, 15 May 2010 03:55:45 +0000</lastBuildDate>
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		<title>Been Busy in the City of Angels</title>
		<description><![CDATA[I swore I&#8217;d do better at this whole blog thing, and yet here it is after several months non-posting. In fact I just approved a comment that was posted a while ago that I hadn&#8217;t got around to (sorry! I will answer!). I must commit to trying to submit a post a week here for [...]]]></description>
		<link>http://blog.27bobs.com/?p=74</link>
			</item>
	<item>
		<title>Blithe Spirit</title>
		<description><![CDATA[Here&#8217;s just a quick post that&#8217;s nothing to do with ActionScript, nothing to do with Brightcove, but to let anyone in the Boston/Worcester/Providence area that I will be performing next month, along with my wife, in Blithe Spirit in Worcester at WCLOC. I was an actor in a past life and have been getting active [...]]]></description>
		<link>http://blog.27bobs.com/?p=69</link>
			</item>
	<item>
		<title>Pixel Bender Quirks</title>
		<description><![CDATA[I just wanted to quickly document several issues I&#8217;ve had so far when developing with Pixel Bender in case anyone else runs into similar issues.
Reapplying an altered shader as a blend mode does not update a display object. The blend modes I was working with all had a percent parameter. If I changed the percent, [...]]]></description>
		<link>http://blog.27bobs.com/?p=55</link>
			</item>
	<item>
		<title>Pixel Bender Blend Modes</title>
		<description><![CDATA[In my ActionScript 3.0 Image Effects book I have a chapter in which I discuss Pixel Bender and demonstrate how to create a blending mode for the Flash Player. I also suggest the possibility of rewriting the standard Flash Player blend modes so that a percent parameter might be supported, as you find in Photoshop. [...]]]></description>
		<link>http://blog.27bobs.com/?p=43</link>
			</item>
	<item>
		<title>Unison for BEML editing</title>
		<description><![CDATA[A while back I worked on a prototype for an AIR WYSIWYG BEML editor (how&#8217;s that for acronym&#8217;s at work?). For those who develop for, or are, Brightcove clients, you will know that BEML stands for Brightcove Experience Markup Language, a simple tag based markup language based on XUL and containing a lot of elements [...]]]></description>
		<link>http://blog.27bobs.com/?p=35</link>
			</item>
	<item>
		<title>AIRHead == 27Bobs BobbleHead</title>
		<description><![CDATA[I decided to put AIRHead up on the Adobe AIR Marketplace since probably about 5 people read this blog (thanks, you five! :)) and saw under Adobe&#8217;s terms and conditions that including AIR in the app name was a big no-no. Unfortunately, my creativity lasted for just the one title, so after trying some lame [...]]]></description>
		<link>http://blog.27bobs.com/?p=31</link>
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		<title>AIRHead now available!</title>
		<description><![CDATA[So back when I was completing the ActionScript Image Effects book I was considering what I could do for fun to demonstrate some of the effects discussed in the book. I had a 3D library I had written years earlier that needed dusting off, so I thought I could combine the two tasks and create a [...]]]></description>
		<link>http://blog.27bobs.com/?p=26</link>
			</item>
	<item>
		<title>RIA Unleashed files</title>
		<description><![CDATA[Here are the slides and support files for the Image Manipulation presentation I gave at RIA Unleashed. I&#8217;ve also included the AIRHead application I demonstrated at the end of the session. At the present time the app doesn&#8217;t have any help or support files, though, so you have to play around with it to see what it [...]]]></description>
		<link>http://blog.27bobs.com/?p=22</link>
			</item>
	<item>
		<title>I am not a blogger.</title>
		<description><![CDATA[Yes, I know that blogging is apparently dead or in its dying throes. I always like to pick up trends long after they are hot &#8212; I expect to open a Twitter account by 2012. That is, of course, unless the world ends in an over-the-top Roland Emmerich sort of way.
I entitled this first entry [...]]]></description>
		<link>http://blog.27bobs.com/?p=1</link>
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