As is probably obvious, this site rode off into the sunset well over a year ago. I just came back today to realize that I never put the full stop at the end, so here I am. This site began back in the days before blogs, when portfolio sites were all the rage and Flash [...]
In preparation for my presentation for Brightcove PLAY I wanted to do a quick update to my old (nearly three years old now) AIR application named Unison which was created to aid in the creation of BEML templates used in the Brightcove service. The new feature, found under the HELP menu, is an HTML Compatibility [...]
Late last year I helped to allow the Brightcove player to be 508c compliant. This basically required enhancements in the following areas:
For keyboard navigation, many of our UI components were modified to accept keyboard input and we added management for tabbing through multiple screens of data, viewstacks and dynamic controls that could [...]
OK, I’m back after a long hiatus and am going to be (hopefully) posting a number of entries discussing some tricks and features in the Brightcove players that developers might not be aware of. This particular post comes from a customer request for a piece of functionality not built into the players by default.
The issue [...]
I swore I’d do better at this whole blog thing, and yet here it is after several months non-posting. In fact I just approved a comment that was posted a while ago that I hadn’t got around to (sorry! I will answer!). I must commit to trying to submit a post a week here for [...]
Here’s just a quick post that’s nothing to do with ActionScript, nothing to do with Brightcove, but to let anyone in the Boston/Worcester/Providence area that I will be performing next month, along with my wife, in Blithe Spirit in Worcester at WCLOC. I was an actor in a past life and have been getting active [...]
I just wanted to quickly document several issues I’ve had so far when developing with Pixel Bender in case anyone else runs into similar issues.
Reapplying an altered shader as a blend mode does not update a display object. The blend modes I was working with all had a percent parameter. If I changed the percent, [...]
In my ActionScript 3.0 Image Effects book I have a chapter in which I discuss Pixel Bender and demonstrate how to create a blending mode for the Flash Player. I also suggest the possibility of rewriting the standard Flash Player blend modes so that a percent parameter might be supported, as you find in Photoshop. [...]
A while back I worked on a prototype for an AIR WYSIWYG BEML editor (how’s that for acronym’s at work?). For those who develop for, or are, Brightcove clients, you will know that BEML stands for Brightcove Experience Markup Language, a simple tag based markup language based on XUL and containing a lot of elements [...]
I decided to put AIRHead up on the Adobe AIR Marketplace since probably about 5 people read this blog (thanks, you five! :)) and saw under Adobe’s terms and conditions that including AIR in the app name was a big no-no. Unfortunately, my creativity lasted for just the one title, so after trying some lame [...]